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NIU program embraces learning in virtual worlds

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More K-12 students are getting online every day to shop, play games and connect with friends, but many schools have been hesitant to embrace emerging interactive technologies in the classroom. Northern Illinois University’s HIVE Project is working to generate enthusiasm among K-12 educators and students for learning and creating art in virtual worlds.

Dr. Lilly Lu, assistant professor of art and design education at NIU’s School of Art, and Aline Click, director of eLearning Services and co-director of the Digital Convergence Lab, are collaborating to allay educators’ concerns about interactive online learning and create a strong model for educators to adopt.

HIVE stands for Highly Interactive Virtual Environments. It refers to virtual worlds where students create avatars and virtual works of art that help them express themselves while using technology in a meaningful way.

When they started the HIVE Project, Lu and Click knew that students could benefit from learning in virtual environments, but no strong pedagogy or lesson plans existed as a road map for educators.

“We wondered if we could address the schools’ concerns by providing a secure and private 3D virtual world server and demonstrating how and what students could learn from highly interactive learning environments,” Lu said in a news release. “We wanted to fill the gap between theories and practices.”

The HIVE Project was funded through a 2011 NIU Foundation Venture Grant. In all, 35 middle school students, 21 high school students, 17 undergraduate students and four graduate students participated in the project. Lu and Click took the virtual world and pedagogy that surrounded it to middle and high school students at the DCL’s Summer Camps and to art students at Schaumburg High School.

Results of the program have been overwhelmingly positive. Participating art teachers Jackie Settipani and Gerry James said the students who participated in the HIVE program over two semesters had better concepts of 3D spaces and 3D building skills. The students also were more confident and excited to present and defend their proposals for their HIVE projects than for other classroom projects. Lu observed that during virtual events, students were very confident about articulating their ideas, showcasing their work and responding to the virtual guests’ questions and feedback.

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